Showing posts with label role. Show all posts
Showing posts with label role. Show all posts

Tuesday, May 13, 2014

Gravity Rush - PlayStation Vita

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Manipulate gravity to save your world from destruction.
Gain a new perspective as you take on the role of Kat, a strong-willed girl seeking the means to protect her future in a world that’s crumbling to pieces. Tilt and move the PlayStation Vita, taking gravity into your own hands to deliver devastating attacks, uncover the secrets to your past and explore a mysterious world.



Gravity Rush is a single player Action-Adventure game with RPG and Platforming game elements that is specifically designed for PlayStation Vita. Utilizing PS Vita specific functionality such as the gyro motion sensor of the PS Vita, highly refined graphics and touch control capabilities, and a rich storyline rendered in a crisp comic/animation-like style, Gravity Rush provides an engrossing 3D experience in which the usual laws of gravity cease to exist. Additional features include: simple shoulder button-based controls for gravity-altering move, varied enemy and boss battles, and beat-em-up combat.


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Master Gravity to Save Yourself and Your World


The Gravity Rush players, quite literally, gain a new perspective on the world as you take on the role of Kat, a strong-willed girl who although suffering from memory loss, is compelled to seek the means to protect the future of the floating town of Hekseville. To do this she must follow the lead of a mysterious being in the form of a black cat, and master an amazing and growing array of gravity-altering powers.



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Master gravity to save yourself and the city of Hekseville.
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Controls Tailor-Made for PlayStation Vita


The gravity-manipulating powers at the center of the Gravity Rush gameplay experience are tailor-made with the PlayStation Vita in mind, and as such to ensure ease of play for all players. Gravity abilities are easily initiated with the PS Vita’s shoulder buttons – pressing one to initiate levitation, and the other to initiate a release from it. Between these two inputs, the PS Vita’s gyro motion sensor allows for the aiming of Kat to specific spots in the environment by physically moving the console to reposition the onscreen cursor. It’s at the center of this cursor that Kat is dropped.


Key Game Features



  • Innovative gravity control navigation allows the game’s heroine, Kat, to levitate to reach otherwise inaccessible locations

  • Use the PlayStation Vita motion sensor to manipulate gravity to help you move around an open world full of dozens of missions spanning several stages

  • Rich storyline rendered in comic/animation-like style cutscenes

  • Experience beautiful cel-shaded graphics brought to life through OLED technology, delivering crisp and vivid colors

  • Beat-em-up battles against monsters of varying size using a combination of PS Vita face buttons and gravity techniques


Additional Screenshots









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Alter planes of movement.
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Control objects around you.
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Rich comic style cutscenes.
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Enemies both large and small.
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List Price: $ 39.99
Price: $ 13.49


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Gravity Rush - PlayStation Vita

Saturday, February 15, 2014

The LEGO Movie Videogame - Xbox 360 Standard Edition

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  • Standard Edition


In a scenario drawn from the film, The LEGO Movie Videogame puts LEGO kids into the role of Emmet, an ordinary, rules-following, perfectly average LEGO minifigure who is mistakenly identified as the most extraordinary person and the key to saving the world. Players guide him as he is drafted into a fellowship of strangers on an epic quest to stop an evil tyrant, a journey for which Emmet is hopelessly and hilariously underprepared.



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List Price: $ 49.99
Price: $ 49.96


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The LEGO Movie Videogame - Xbox 360 Standard Edition

Thursday, January 16, 2014

Killzone 3 Review in Game

The story picks up exactly where Killzone 2 leaves off. Players assumes the role of Sgt. Tomas Sev Sevchenko, a brash young member of an elite Special Forces unit of the Interplanetary Strategic Alliance (ISA) fighting the evil Helghast Empire. At the end of Killzone 2, Sev and his team accidentally kill Visari, the Helghast autarch (a nice fantasy combination of autocrat and monarch), while trying to capture him, leaving the Helghast people without a leader.

Chaos ensues at the start of Killzone 3, as several Helghast factions splinter off to vie for leadership as some prepare to mount a full-scale invasion of Earth. With most ISA forces scattered, Sev and company must fend off the attack on their own, following an old standard in first-person shooter themes whereby characters must prove there is nothing that a small and dedicated group cannot accomplish.


Star Trek fans will definitely appreciate Malcolm MacDowells portrayal of the villainous Chairman Jorhan Stahl in this game. As one of the two top Helghast lieutenants vying to succeed Visari as leader (the Helghast are basically space Nazis), MacDowell brings all the same sinister brilliance to the role as he did playing Dr. Tolian Soran obsessed with beating death in Star Trek: Generations.


Emotionally, the tone is notably brighter than the dark, even somber, seriousness of Killzone 2 that genuinely disturbed a great many gamers. Killzone 3, by comparison, is downright slapstick. Silly quips such as think you guys can leave before the explosions start next time? (followed by you can do that?), along with physical business such as watching a tank driven by Sev tumble down three consecutive mountainsides in a cinematic even makes it possible to laugh at the story on occasion.


Of course, as any serious gamer knows, the true test of a new game lies not in the story nor even in the swearing, but in the gameplay. There, is where Killzone 3 really shines.


As the first game in the series to offer a co-op mode for the offline campaign, splitting the screen doesnt compromise the smooth movement or visual brilliance of the game in the slightest. Doing a side-by-side split, while limiting each player to little more than a quarter of the screen, will be greatly appreciated by any gamer who has ever lost track of which character they are when playing the top-bottom split alternative.


Graphically, the game is clearly pushes the PS3s processor to the limit. Smoke, fire and other complex visuals like plasma are all well defined and the level of detail in the cinematic cutaways is superb, often to the point of making you forget those scenes are 100% computer animation.


Some of the cinematic awesome even translates to gameplay. Witnessing epic mech-warrior rocket-powered showdowns going on across a bridge your party is trying to cross being but a single memorable example.


Unlike the endless cityscapes of Killzone 2, this game does a nice job of using different environments from desert to snow-covered tundra to tropical rainforest to outer space to provide a diverse visual experience. As far as guns are concerned, fancy new toys ranging from jet packs to tanks to space fighters are peppered throughout the storyline. As is increasingly advanced weaponry, ultimately culminating with the WASP multi-firing rocket-launcher, the sheer badassery of which being well worth the wait.


One flaw can be found in the Botzone offline multiplayer feature. Displaying every characters name in green (enemies and allies alike), makes it impossible to tell who is a friend and who is a foe without training crosshairs directly on them first, at which point it is often too late. It is a quibble that could easily have been fixed in development yet, for whatever reason, was not.


If they ever decide to make a Killzone 4, and judging by the way the Killzone 3 story ends they almost certainly will, developer Guerrilla Games will need to actually get Michael Bay in to get it done right. For only the explosive imagination that gave the world Armageddon, The Rock and Bad Boys II could possibly exceed the apocalyptic mayhem that is Killzone 3.



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Killzone 3 Review in Game